HARDWARE
--------

MSX2 with v9958 chip, MSX-BASIC 2.0 or better.
MEMORY: 512KB RAM.
SYSTEM: DOS2.
STORAGE: Any massive storage device.
SOUND: For music OPL4 (MoonSound or clone).



FILES
-----

Super.com       <--- Game main code.

resource.bin	<--- Contains data resources for the game, like the character set, chat scripts, SFX, and more data.

Scsprite.bin    <--- it is the global sprite pattern table, when there is not any sprite pattern specific for a map.

ScSprit#.bin    <--- OPTIONAL: when a map requires its own sprite pattern set, this file must be present where "#" = any number from 1 up to 9. If not present, it will load the Scsprite.bin.

Sctiles.bin	<--- it is the global tile set textures, when there is not any tile set textures specific for a map.

ScTiles#.bin    <--- OPTIONAL: when a map requires its own tile textures, this file must be present where "#" = any number from 1 up to 9. If not present, it will load the Sctiles.bin.

playerp.bin	<--- compressed player patterns.

scmap#.bin	<--- a map, atleast the "scmap1.bin" must be present, because it contains the main screen, and is the first map.

Song#.fm        <--- OPTIONAL: song files for each part of the game.

all bin files can be generated using the GFX.COM graphics and map editor and its COMPILE option.

Its related source files are:

Scsprite.ts
Sctiles.ts
Player.ts   ----> compile ----> player.bin ----->   then MSXBASIC RUN"COMPRESS.BAS" ----> playerp.bin
Scmap.mp

