; /////////////////// SCRIPT FORMAT RULES //////////////////.

	; IN STRING special chr codes.
	; CHR 1 = Give directly item tile number, next byte: item tile number.
	; CHR 2 = TextBox build for option A, next bytes: X, Y, Width, Height where the option box will draw, item tile number, count, cost.
	; CHR 3 = TextBox build for option B, next bytes: X, Y, Width, Height where the option box will draw, item tile number, count, cost.
	; CHR 4 = TextBox build for Cancel option, next bytes: X, Y, Width, Height, where the cancel box will draw.
	; CHR 5 = Print tile, next word: is tile number.
	; CHR 6 = TextBox build for text, next bytes: X, Y, Width, Height where the box will draw.
	; CHR 7 = TextBox erase, Next bytes: X, Y, Width, Height, where the TextBox was.
	; CHR 8 = Locate, next bytes: X, Y (textbox offsets).
	; CHR 9 = Wait until a button press (reading pointed player controls).
	; CHR 10 = Ignored.
	; CHR 11 = Run option script.
	; CHR 12 = Box cls.
	; CHR 13 = CrCl (in the textbox).
	; CHR 14 = Jump to address if buyed, next word: address.
	; CHR 15 = Escapes if buyed.
	; CHR 16 = TextBox build autosized.
	; CHR 17 = Text auto center.
	; CHR 18 = TextBox auto build for option A, next bytes: item tile number, count, cost.
	; CHR 19 = TextBox auto build for option B, next bytes: item tile number, count, cost.
	; CHR 20 = TextBox auto build for Cancel option.
	; CHR 21 = Cursor backspace 4 pixels.
	; CHR 22 = Cursor up 4 pixels.
	; CHR 23 = Print masked tile, next word: is tile number.

.Cocktails0:		DB 16, 17, "Want a drink?", 13,               17, "Which cocktail?",                              18, TileMap.Jim_Address, 1, 35,	5, TileMap.Jim_Address, 0, "jim $35.",			19, TileMap.Vodka_Address, 1, 20,	5, TileMap.Vodka_Address, 0, "vodka $20.",		20, "Run away from here!",		11, 0
.Cocktails1:		DB 16, 17, "Hey, what's up?", 13,             17, "Dirsty? pick one!",                            18, TileMap.Cocktail_Address, 1, 13,	5, TileMap.Cocktail_Address, 0, "cocktail $13.",	19, TileMap.Jim_Address, 1, 25,		5, TileMap.Jim_Address, 0, "jim $25.",			20, "Cancel",				11, 15, 16, "Oh, this is not my day.", 9, 0
.Cocktails2:		DB 16, 17, "Oh!, talking of Mr. Who?", 13,    17, "How are you?",                                 18, TileMap.Beer_Address, 1, 7, 	5, TileMap.Beer_Address, 0, "beer $7.",			19, TileMap.Vodka_Address, 1, 20,	5, TileMap.Vodka_Address, 0, "vodka $20.",		20, "I am done!",			11, 0
.Cocktails3:		DB 16, 17, "Want a drink?", 13,               17, "only these today.",                            18, TileMap.Vodka_Address, 1, 25,	5, TileMap.Vodka_Address, 0, "vodka $25.",		19, TileMap.Cocktail_Address, 1, 17,	5, TileMap.Cocktail_Address, 0, "cocktail $17.",	20, "Nah, I am broke!",			11, 15, 16, "Rats everywhere!.", 9, 0
.Cocktails4:		DB 16, 17, "What can I get you?",                                                                 18, TileMap.Beer_Address, 1, 10,	5, TileMap.Beer_Address, 0, "beer $10.",		19, TileMap.Cocktail_Address, 1, 15,	5, TileMap.Cocktail_Address, 0, "cocktail $15.",	20, "Nothing, thanks anyway!",		11, 0
.Cocktails5:		DB 16, 17, "Need a drink?",                   17, "Cash only, please.",                           18, TileMap.Beer_Address, 1, 11,	5, TileMap.Beer_Address, 0, "big beer $11.",		19, TileMap.Jim_Address, 1, 30,		5, TileMap.Jim_Address, 0, "jim $30.",			20, "I am already too drunk, bye!",	11, 15, 16, "That is the window!.", 9, 0
.Cocktails6:		DB 16, 17, "Want a drink?", 13,               17, "Happy hour is finished, bro.",                 18, TileMap.Jim_Address, 1, 40,	5, TileMap.Jim_Address, 0, "jim $40.",			19, TileMap.Vodka_Address, 1, 28,	5, TileMap.Vodka_Address, 0, "vodka $28.",		20, "Exit.",				11, 15, 16, "Damn revolver door!.", 9, 0
.Cocktails7:		DB 16, 17, "Hey, what's up?", 13,             17, "buy a drink!",                                 18, TileMap.Beer_Address, 1, 10,	5, TileMap.Beer_Address, 0, "beer $10.",		19, TileMap.Cocktail_Address, 1, 13,	5, TileMap.Cocktail_Address, 0, "cocktail $13.",	20, "Exit.",				11, 15, 16, "Come back soon!.", 9, 0

.Weapons0:		DB 16, 17, "I have the happiest bombs", 13,   17, "half price just for you.",                     18, TileMap.Weapon_Bomb, 5, 8,        5, TileMap.Weapon_Bomb, 0, "x5 $8.",                    19, TileMap.Weapon_Bomb, 15, 20, 	5, TileMap.Weapon_Bomb, 0, "x15 $20.",                  20, "Exit.",                            11, 0
.Weapons1:		DB 16, 17, "Looking for something?",                                                              18, TileMap.Weapon_Twister, 5, 11,    5, TileMap.Weapon_Twister, 0, "x5 $11.",                19, TileMap.Weapon_Fireball, 5, 13,     5, TileMap.Weapon_Fireball, 0, "x5 $13.",               20, "Exit.",                            11, 0
.Weapons2:		DB 16, 17, "bombs or knifes?", 13,            17, "bombs not for terrorism.",                     18, TileMap.Weapon_Bomb, 5, 10,       5, TileMap.Weapon_Bomb, 0, "x5 $10.",                   19, TileMap.Weapon_Knife, 5, 15,	5, TileMap.Weapon_Knife, 0, "x5 $15.",                  20, "Exit.",                            11, 0
.Weapons3:		DB 16, 17, "Want some thunders?", 13,         17, "it is the god power!",                         18, TileMap.Weapon_Thunder, 5, 25,    5, TileMap.Weapon_Thunder, 0, "x5 $25.",                19, TileMap.Weapon_Fireball, 5, 15,     5, TileMap.Weapon_Fireball, 0, "x5 $15.",               20, "Exit.",                            11, 15, 16, "Rats everywhere!.", 9, 0
.Weapons4:		DB 16, 17, "Your choice",                                                                         18, TileMap.Weapon_Twister, 5, 15,    5, TileMap.Weapon_Twister, 0, "x5 $15.",                19, TileMap.Weapon_Knife, 5, 13,        5, TileMap.Weapon_Knife, 0, "x5 $13.",                  20, "Exit.",                            11, 0
.Weapons5:		DB 16, 17, "Only fireballs",                                                                      18, TileMap.Weapon_Fireball, 5, 17,   5, TileMap.Weapon_Fireball, 0, "x5 $17.",               19, TileMap.Weapon_Fireball, 25, 60,    5, TileMap.Weapon_Fireball, 0, "x25 $60.",              20, "Exit.",                            11, 0
.Weapons6:		DB 16, 17, "Only twisters",                                                                       18, TileMap.Weapon_Twister, 5, 15,    5, TileMap.Weapon_Twister, 0, "x5 $15.",                19, TileMap.Weapon_Twister, 25, 70,     5, TileMap.Weapon_Twister, 0, "x25 $70.",               20, "Exit.",                            11, 0
.Weapons7:		DB 16, 17, "Only knifes",                                                                         18, TileMap.Weapon_Knife, 5, 15,      5, TileMap.Weapon_Knife, 0, "x5 $15.",                  19, TileMap.Weapon_Knife, 25, 70,       5, TileMap.Weapon_Knife, 0, "x25 $70.",                 20, "Exit.",                            11, 15, 16, "damn it!.", 9, 0

.Fruits0:
.Fruits1:		DB 16, 17, " ", 0 

.Fruits2:
.Fruits3:

.Fruits4:
.Fruits5:

.Fruits6:
.Fruits7:

.Upgrades0:
.Upgrades1:
.Upgrades2:
.Upgrades3:
.Upgrades4:
.Upgrades5:
.Upgrades6:
.Upgrades7:		DB 0


.Special0:		DB 6, 15, 80, 235, 30, "OH!, WHAT HAPPENED?", 13, "NAKED!", 13, "SOMEBODY HAS ROBBED YOU!", 9, 12
			DB "DAMN IT!", 13, "IT IS TOO DANGEROUS", 13, "OUTSIDE IN THE FOREST", 9, 12
			DB "I HATE INJUSTICE!!!!", 9, 12
			DB "TAKE THIS OLD DAGGER", 13, "AND GO DO SOME JUSTICE", 13, "FOR YOURSELF", 9, 1, TileMap.HandWeapon_Dagger, 0
.Special1:
.Special2:
.Special3:
.Special4:
.Special5:
.Special6:
.Special7:

.Hospital0:
.Hospital1:

.Hospital2:
.Hospital3:

.Hospital4:
.Hospital5:

.Hospital6:
.Hospital7:		DB 0
