run GFX.COM

load SCTILES.TS
load SCMAP.MP

USE <TAB> to chose the SCMAP.MP bunch.

now is showing the map editor.

navigate with cursor key.

use WASD keys for screen flip the map area in view.


See in the bottom is a tile selector? numbered from 0 to 9..

Use ZXCV keys to scroll the tile selector to show the wanted tiles.

When interested in some tile, watch which number is on.
Use the correct key number, to poke in the map the chosen tile.

It is poked where the cursor is.


Use <M> key to write a map code (read "Game Map Codes.txt" file).

Use the <N> key, to chose the up/left corner and using it a second time then the down/right corner
of a map area to be copied/moved. use <M> a third time to point the destination.




Drawing a map is not as easy as you thinks, a good map is planned,
it helps a lot to draw the map structure first in paper, pointing structural details, like:
keys, doors, teleports, business rooms..., checkpoints, etc.

And then do the little details on the fly. Best puzzle part is recommend to plan first in paper too.



 
SAVE the map changes

and cOMPILE the map. It will generate ScMap.BIN which is what the game loads.

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Also must be compile the SCTILES.TS ---- which generate SCTILES.BIN that the game loads.


















